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 The Path and Hall of Fates

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Mushani
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Join date : 2012-04-16

The Path and Hall of Fates Empty
PostSubject: The Path and Hall of Fates   The Path and Hall of Fates I_icon_minitimeTue Apr 24, 2012 3:12 pm

The Path

In the days since the Cataclysm, the ruins of those that came before, the Firstborn, have slowly made their presence known to the young descendants. Many holding ancient secrets, lost lore, and powerful magics. One such ruin, known simply as The Path, has become a sort of rite of passage for wanderers. A way to solidify their destiny for their future tribes.

As a wanderer is awakened in the new Iriliath, he is tasked by an ancient stone to follow The Path. The Path holds secrets, knowledge, and lost lore that will potentially serve those traveling it in their decision upon reaching the Halls of Fate. Everyone must take to The Path to become one with the Reawakened Iriliath, or forever be disconnected and lost. Even the most learned and storied of sages within the Tropholites do not fully understand why this is, only that it is, and must be done. Some believe that The Path existed even before the Firstborn.

The Hall of Fates

An immense structure harboring all the destinies bound to Iriliath. As the wanderer follows The Path, it will soon come to an end within the Hall. Within, the Wanderer shall choose one of the many Destinies presented to them. Once chosen, the Wanderer has fulfilled The Path, and can begin their life within Iriliath.

One then lives their life, following their chosen destiny, growing with Iriliath. As they grow, they may return to the Hall and offer tribute to gain power and strength within their destiny. But, no destiny is certain, and one may always re-walk The Path and choose a new one, though, the Hall of Fates will demand a tribute each time. Once paid, the current destiny and all the power it gave will be stripped, and one will become a blank slate once more, a wanderer, able to choose a new destiny.


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