Unlike Spirits, the Aspects do not follow a moral guideline of good or evil. Born of pure cosmic energies at the creation of this world, these energies are an intangible manifestation. Each aspect focuses on a certain element or idea, neither good nor evil.
To tap into an Aspect, one must provide a proper sacrifice or offering at an Aspect Altar. These altars will be scattered around the world, some easy to find, some hard to find, all filled with trials and tribulations one must overcome to prove they're worthy.
Of course, each of the three Tribes may believe in, worship, or follow one or more Aspects; such as Dag'nar who may follow Bedlesh and Mortis, or Troph who may follow Iriliath and Erudis, or Renerkii who may follow Rindelia and Vitaesi. But each tribe member may have their own aspect to whom they pay homage, it is up to the player to decide.
The Aspects
Ardoris - Aspect of Flame
-Orange
-Fire, Heat, Warmth, Sun
Rindelia - Aspect of Water
-Teal
-Water, Rivers, Lakes, Rain, Snow, Ice
Craglith - Aspect of Stone
-Brown
-Stone, Dirt, Earth, Minerals
Iriliath - Aspect of Nature
-Green
-Plants, Animals, Growth, Wilderness
Mortis - Aspect of Death
-Black
-Death, Decay, Disease, Sickness, Poison
Vitaesi - Aspect of Life
-Gold
-Life, Birth, Healing
Zephyne - Aspect of Wind and Sky
-White
-Air, Sky, Clouds, Wind, Cold, Moon
Bedlesh - Aspect of Chaos and Destruction
-Red
-Chaos, Rage, Destruction
Unith - Aspect of Order
-Gray
-Order, Law, Structure, Protection
Erudis - Aspect of Knowledge
-Purple
-Knowledge, Lore, Intelligence